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The Unidentified
by Rae Mariz

In a startlingly plausible dystopian society, the school system has failed to the point that the government gives over control of national education to corporations. These conglomerates have banded together to create what are known as Game Centers. Here students like Katey Dade, or Kid, go to “school” in refurbished shopping malls. They swipe cards to get in and out, they carry issued cell phones with GPS trackers, they post continuously to profile pages and status feeds (similar to Facebook and Twitter), while administrators and corporate officials monitor their every move.

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Students who achieve the highest scores in games, set the coolest fashion trends, and gain the utmost popularity are “Branded”, instantly assisting the corporations to plug their wares. Kid coasts, never looking to become Branded, but then she is taken up by not just one corporate sponsor, but two, as a “trendspotter”.

As she tries to balance new expectations with betrayals by lifelong friends and new relationships, Kid also begins to question the societal structure around her. Drawn to the prank-pulling group calling themselves The Unidentified, she longs for her previous anonymity and blissful ignorance of the shady dealings all around her.

Number of
780 High School 304 Fantasy 2010 0061802085


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